Eurocall 2004

Here you will find an abstract and various exercises relating to a presentation I will be giving at the Eurocall conference in Vienna, September 2004.

You will need to have the Macromedia Flash Player installed in order to view the exercises. If you see a flashing sign below then you are OK. If not, then read what is written below.

To listen to the sound files as well as to do some of the exercises you will need the most recent version of the MACROMEDIA FLASH PLAYER (if you don't have it already). If you open a page when you are online the player should be downloaded automatically - a message for authorisation will then appear, press OK and it will be installed. Otherwise go to www.macromedia.com and enter the Download Flash Player section.

 

Abstract

Drag'n'drop Exercises Made Easy

Everybody likes drag'n'drop exercises: not only are they an extremely useful way of checking comprehension of myriad concepts, they are also highly stimulating, dynamic and jolly good fun. Unfortunately, creating them is not so enthralling. Whatever scripting language (e.g. ActionScript, JavaScript etc.) one uses, the amount of code to be written is forbidding.

This talk will demonstrate a system (created with Macromedia Flash MX) that provides teacher-trainers with a very simple tool that guides them step-by-step through the creation process of Web-compatible drag’n’drop exercises, sidestepping completely the necessity to deal with code. The scripting is all hidden in blank template files, and the creator merely provides the text that is to appear in the exercise, as well as references to images and/or sound where necessary. The insertion of data is in a  WYSIWYG modality, extremely similar to doing the actual finished exercise, e.g. the data regarding target areas is defined by dragging visible targets across the screen, rather than inserting x and y co-ordinates.

The types of exercises that will be illustrated include the following:

1)       labelling pictures;

2)       dragging objects into two/three groups;

3)       matching objects by dragging dots that create curvy lines;

4)       re-ordering: items shuffle as they are dragged;

5)       dragging several images onto a background image (e.g. a map).

 While the talk will focus on the practical applications of this system, brief reference will also be made to technical details.